Author Topic: Project SkyVue - 2016  (Read 22624 times)

slipperyskip

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Re: Project SkyVue - 2016
« Reply #15 on: February 17, 2016, 04:25:06 PM »


























slipperyskip

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Re: Project SkyVue - 2016
« Reply #16 on: February 20, 2016, 06:01:35 AM »
























So it's 4AM and I'm working on this project. I'm feeling chatty so I thought I would go on about some of the design ideas in this project, especially the optical illusions.

My first job was working at Walt Disney World the summers of 1972 and 73. The first two summers they were open. Part of the extensive orientation was to equip us with fun facts and trivia to help amuse the guests. The leaves on the Swiss Family Treehouse were all hand painted and how many of them there were. I once knew. One area discussed was the role of the Disney Imagineers, their term for engineers/designers who were responsible for the optical illusions used at the park. The best example was the size of windows and outdoor fixtures on the second floor of buildings on Main Street. They were approx. 2/3 scale so as to give the illusion of greater height. Why build tall buildings when you can just make them look taller?

The Imagineers sparked my interest in engineering and motivated me to pursue that occupation. I have a lot of fun doing this modding thing and it's primarily due to the illusions I get to design and manipulate.

The above post is a prime example of this. It may seem mundane but I consider it clever enough to inflict it on to you.

The crack line (as I call it) is the where the exterior case separates from the internal chassis. It's how you open it up. It can be the most challenging design task in a scratch build. It is much easier to build something clever if you don't have to open it up and actually work on internal components. My philosophy is to make it possible but not necessarily easy to access the components.

Once the crack line is established then the job becomes hiding it. Tight tolerances of course but there are other things. For this project, the decorative element running across the top and down the front terminates at the crack line around the base. Instead of trying (and failing) to make all those tolerances work I have decided to plunge the element below the visible plane. The resulting illusion is that element ends perfectly at "street level" when in fact it is a bit of a mess just below the surface.



Even just a slightly imperfect junction here would point out the crack line that runs through it.

Another illusion is a classic that all women know and some use. Vertical lines are slimming. I post this following render to illustrate that the center box is, in my opinion, a fatty. What I have done is split the box and added vertical lines to hopefully give the illusion of a tight, slender middle box.



Another more complex illusion that harkens back to the Imagineers is the widths of the ledges. Starting from the very top split section, each succeeding ledge is smaller than the one above it. The top "ledge" is 3/4" wide while the bottom ledge just above the base is 3/8". This gives the illusion of a much larger size and depth. The wife saw the project yesterday and commented that it looked taller than she imagined. It's really not that tall. It only looks it.

The final illusion is the easy one. Black makes things disappear. That is why the center section is painted black so that spaces between the aluminum trim appear to reach deep into the case and ventilate it. For the record, the black paint also shims the aluminum trim. I control it by adding layers of paint to achieve a snug fit.

That's it for this edition of "How Clever Am I?" See you next time. :)


slipperyskip

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Re: Project SkyVue - 2016
« Reply #17 on: February 22, 2016, 02:49:16 PM »









































slipperyskip

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Re: Project SkyVue - 2016
« Reply #18 on: February 29, 2016, 12:06:36 PM »

I'm currently designing/building a video card backplate to help hide the PCIe cable














Raw Sapele sanded to 220 and a teak oil finish test piece.

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slipperyskip

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Re: Project SkyVue - 2016
« Reply #19 on: March 04, 2016, 09:44:16 AM »










« Last Edit: March 06, 2016, 10:30:50 AM by slipperyskip »

slipperyskip

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Re: Project SkyVue - 2016
« Reply #20 on: March 06, 2016, 10:36:26 AM »
Sapele wood with a teak oil finish and polished T6511 aluminum trim.

































List of donated equipment:


A huge thanks to my friends at:









Thanks for looking. It has been great fun!
« Last Edit: March 06, 2016, 11:07:32 AM by slipperyskip »

slipperyskip

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Re: Project SkyVue - 2016
« Reply #21 on: March 25, 2016, 12:17:56 PM »